.player-title {
  margin: 0;
  font-style: italic;
  font-size: 1.3rem;
  color: var(--accent);
  flex: 1;
  text-align: center;
}

.topbar-right { display: flex; align-items: center; gap: 1rem; }
.timer {
  font-variant-numeric: tabular-nums;
  font-weight: 700;
  color: var(--ink-soft);
  font-size: 0.9rem;
}

.picker-wrap { max-width: 640px; margin: 3rem auto; padding: 0 1.5rem; }
.picker-wrap h2 { text-align: center; }
.picker-wrap h2::after { left: 50%; transform: translateX(-50%); }
.picker-wrap .panel { margin-top: 1.25rem; }

.game-toolstrip { padding: 1rem 1.5rem 0; }

.player-layout {
  display: grid;
  grid-template-columns: 1fr 340px;
  gap: 1.25rem;
  padding: 1.25rem 1.5rem 2.5rem;
  align-items: start;
}

/* Same Tier-1 responsive fix as .editor-layout (styles/editor.css) — stack
   instead of forcing the page to scroll horizontally. Applies to
   campaign.html's game screen too, which reuses this exact class. */
@media (max-width: 860px) {
  .player-layout {
    grid-template-columns: 1fr;
  }
}

.player-toolbar { display: flex; gap: 0.5rem; margin-bottom: 0.85rem; flex-wrap: wrap; }
.player-toolbar .char-chip {
  display: flex; align-items: center; gap: 0.35rem;
  padding: 0.38em 0.85em;
  border: 1px solid var(--border);
  border-radius: 999px;
  background: var(--panel);
  cursor: pointer;
  font-size: 0.85rem;
  font-weight: 600;
  box-shadow: var(--shadow-sm);
  transition: transform 0.12s ease, box-shadow 0.12s ease, border-color 0.12s ease, background 0.12s ease;
}
.player-toolbar .char-chip:hover { transform: translateY(-1px); box-shadow: var(--shadow-md); }
.player-toolbar .char-chip:focus-visible { outline: 2px solid var(--accent); outline-offset: 2px; }
.player-toolbar .char-chip svg { width: 16px; height: 16px; }
.player-toolbar .char-chip.selected { border-color: var(--accent); background: var(--accent-soft); box-shadow: 0 0 0 2px var(--accent-soft); }
.player-toolbar .char-chip.used { opacity: 0.45; }

.candidate-grid {
  position: relative;
  z-index: 2;
  display: grid;
  grid-template-columns: repeat(3, 1fr);
  grid-template-rows: repeat(3, 1fr);
  width: 100%;
  height: 100%;
  pointer-events: none;
}

.candidate-slot {
  display: flex;
  align-items: center;
  justify-content: center;
}

.candidate-mark {
  font-size: 0.62rem;
  font-weight: 800;
  line-height: 1;
  font-family: var(--font-ui);
  border-radius: 50%;
  transition: transform 0.12s ease;
}

/* Every note for the selected character pops, so you can spot at a glance
   every cell you've already suspected them in. */
.candidate-mark.highlighted {
  display: inline-flex;
  align-items: center;
  justify-content: center;
  width: 1.5em;
  height: 1.5em;
  color: #fdf3e6 !important;
  background: var(--mark-color, var(--accent));
  box-shadow: 0 0 0 2px var(--panel), 0 0 4px 2px rgba(36, 26, 12, 0.35);
  transform: scale(1.35);
}

.board-cell.x-mark::before, .board-cell.x-mark::after {
  content: "";
  position: absolute;
  z-index: 2;
  width: 68%;
  height: 3px;
  border-radius: 2px;
  background: var(--danger);
  top: 50%;
  left: 16%;
  opacity: 0.85;
}
.board-cell.x-mark::before { transform: rotate(45deg); }
.board-cell.x-mark::after { transform: rotate(-45deg); }

.hint-nav {
  display: flex;
  align-items: center;
  justify-content: center;
  gap: 0.75rem;
  margin: -0.4rem 0 0.75rem;
  font-size: 0.82rem;
  color: var(--ink-soft);
}
.hint-nav button { padding: 0.2em 0.7em; font-size: 0.9rem; }

.result-banner.hint-success { background: var(--success-soft); color: var(--success); border-color: #bfe3cb; }
.result-banner.hint-info { background: var(--accent-soft); color: var(--accent-dark); border-color: var(--border); }
.result-banner.hint-warning { background: #fbf0d6; color: #8a6100; border-color: #f0dfa9; }
.result-banner.hint-error { background: var(--danger-soft); color: var(--danger); border-color: #e9c3bb; }

/* "Perché" explanation under a hint step's banner — which specific clues (or
   the always-on victim/murderer base rule) make that step's deduction
   certain. Sits between the banner and the ‹ › step nav. */
.hint-explain {
  margin: -0.4rem 0 0.85rem;
  padding: 0.6rem 0.8rem;
  background: var(--panel-alt);
  border: 1px solid var(--border-soft);
  border-radius: var(--radius-sm);
}
.hint-explain-label {
  font-size: 0.78rem;
  font-weight: 700;
  color: var(--ink-soft);
  margin-bottom: 0.2rem;
}
.hint-explain-note {
  font-size: 0.82rem;
  font-style: italic;
  color: var(--ink-soft);
  margin: 0;
}
.hint-clue-list {
  margin: 0.2em 0 0;
  padding-left: 1.2em;
  font-size: 0.82rem;
  color: var(--ink);
}
.hint-clue-list li { margin: 0.15em 0; }

/* While a hint is showing, every other cell dims — on a busy board (zone
   textures, wall borders, character tokens, candidate marks) a thin ring
   alone can get lost, so the biggest visibility win is making everything
   ELSE recede instead of just making the ring itself louder. */
.board-grid.hint-active .board-cell:not(.hint-target):not(.hint-info):not(.hint-culprit) {
  opacity: 0.4;
  filter: saturate(0.4);
  transition: opacity 0.15s ease, filter 0.15s ease;
}

.board-cell.hint-target,
.board-cell.hint-info,
.board-cell.hint-culprit {
  z-index: 3;
  transition: box-shadow 0.15s ease;
}

.board-cell.hint-target {
  box-shadow: 0 0 0 4px var(--gold), 0 0 16px 4px var(--gold-soft);
  animation: hint-pulse-gold 1.2s ease-in-out infinite;
}
.board-cell.hint-info {
  box-shadow: 0 0 0 4px var(--accent), 0 0 16px 4px var(--accent-soft);
  animation: hint-pulse-info 1.6s ease-in-out infinite;
}
.board-cell.hint-culprit {
  box-shadow: 0 0 0 4px var(--danger), 0 0 16px 4px var(--danger-soft);
  animation: hint-pulse-danger 1.2s ease-in-out infinite;
}
@keyframes hint-pulse-gold {
  0%, 100% { box-shadow: 0 0 0 4px var(--gold), 0 0 16px 4px var(--gold-soft); }
  50% { box-shadow: 0 0 0 7px var(--gold), 0 0 24px 8px var(--gold-soft); }
}
@keyframes hint-pulse-info {
  0%, 100% { box-shadow: 0 0 0 4px var(--accent), 0 0 16px 4px var(--accent-soft); }
  50% { box-shadow: 0 0 0 6px var(--accent), 0 0 22px 6px var(--accent-soft); }
}
@keyframes hint-pulse-danger {
  0%, 100% { box-shadow: 0 0 0 4px var(--danger), 0 0 16px 4px var(--danger-soft); }
  50% { box-shadow: 0 0 0 7px var(--danger), 0 0 24px 8px var(--danger-soft); }
}

/* Hover evidenziazione (passaggio del mouse su un personaggio o su una riga
   di indizio) — un tocco leggero e frequente, non un momento "guarda qui"
   deliberato come il suggerimento: nessuna animazione a impulsi, nessun
   attenuamento del resto della griglia. */
.board-cell.hover-target {
  z-index: 3;
  box-shadow: 0 0 0 3px var(--success), 0 0 12px 3px var(--success-soft);
  transition: box-shadow 0.12s ease;
}

/* Pressione prolungata su una casella (per piazzare il personaggio
   selezionato) — una rotella circolare reale che si riempie mentre il timer
   di HOLD_THRESHOLD_MS conta (src/util/boardRender.js). z-index:4 sulla
   cella stessa, sopra gli anelli hint/hover (3); la rotella (un vero nodo
   DOM figlio, .hold-wheel, non uno pseudo-elemento: le celle usano già
   ::before/::after per .x-mark e per la texture di .zoned, un terzo
   pseudo-elemento li romperebbe silenziosamente) sta a z-index:5, sopra
   anche il contenuto della cella (token/candidate-grid, tutti a z-index:2). */
.board-cell.holding { z-index: 4; }
.hold-wheel {
  position: absolute;
  inset: 0;
  display: flex;
  align-items: center;
  justify-content: center;
  pointer-events: none; /* come .x-mark::before: mousedown/mouseenter/touchmove devono continuare a colpire .board-cell */
  z-index: 5;
}
.hold-wheel svg { width: 70%; height: 70%; transform: rotate(-90deg); }
.hold-wheel-track { fill: none; stroke: rgba(36, 26, 12, 0.18); stroke-width: 4; }
:root[data-theme="dark"] .hold-wheel-track { stroke: rgba(0, 0, 0, 0.3); }
.hold-wheel-fill {
  fill: none;
  stroke: var(--accent);
  stroke-width: 4;
  stroke-linecap: round;
  stroke-dasharray: 100.5; /* ~2*pi*16, la circonferenza del cerchio r=16 */
  stroke-dashoffset: 100.5;
  animation: hold-wheel-fill 900ms linear forwards; /* 900ms = HOLD_THRESHOLD_MS in boardRender.js, sincronizzati a mano */
}
@keyframes hold-wheel-fill {
  to { stroke-dashoffset: 0; }
}

.clue-card {
  border: 1px solid var(--border-soft);
  border-radius: var(--radius-sm);
  padding: 0.7rem 0.8rem;
  margin-bottom: 0.6rem;
  background: var(--panel);
  box-shadow: var(--shadow-sm);
  position: relative;
  transition: box-shadow 0.15s ease;
}
.clue-card:hover { box-shadow: var(--shadow-md); }
.clue-card::before {
  content: "";
  position: absolute;
  left: 0; top: 0.6rem; bottom: 0.6rem;
  width: 3px;
  border-radius: 2px;
  background: var(--clue-accent, var(--gold-soft));
}
.clue-card.victim::before { background: var(--danger); }
.clue-card.generic { background: var(--panel-alt); }
.clue-card.generic::before { background: var(--accent); }

/* A confirmed placement fades its card, like a name crossed off a list. */
.clue-card.placed { opacity: 0.5; filter: grayscale(0.6); }
.clue-card.placed:hover { opacity: 0.75; filter: grayscale(0.3); }

/* Selecting a character (toolbar chip) rings their card in their own color,
   so all of their clues are easy to spot while placing them. */
.clue-card.active {
  box-shadow: 0 0 0 2px var(--panel), 0 0 0 4px var(--clue-accent, var(--gold)), var(--shadow-md);
}
.clue-card.active.placed { opacity: 0.7; }
.clue-card .row { display: flex; align-items: center; gap: 0.55rem; margin-bottom: 0.35rem; }
.clue-card .row svg { width: 22px; height: 22px; }
.clue-card ul { margin: 0.35em 0 0; padding-left: 1.3em; font-size: 0.85rem; color: var(--ink-soft); }
.clue-card .bio-text { margin: 0 0 0.4em; font-size: 0.8rem; font-style: italic; color: var(--ink-soft); }

.briefing-panel { margin-bottom: 1rem; }
.briefing-panel h3 { margin-bottom: 0.4rem; }
.briefing-panel p { font-family: var(--font-display); font-style: italic; line-height: 1.5; color: var(--ink); margin: 0; }
.clue-card li { margin: 0.15em 0; }

#notes-hint { font-style: italic; }

.result-banner {
  padding: 0.85rem 1.1rem;
  border-radius: var(--radius);
  margin-bottom: 0.85rem;
  font-weight: 700;
  box-shadow: var(--shadow-sm);
  border: 1px solid transparent;
}
.result-banner.success { background: var(--success-soft); color: var(--success); border-color: #bfe3cb; }
.result-banner.partial { background: #fbf0d6; color: #8a6100; border-color: #f0dfa9; }

.win-panel { text-align: center; padding: 1.75rem 1.25rem; }
.win-panel div:first-child { font-family: var(--font-display); font-size: 1.15rem; }
.win-panel .resolution-note { font-family: var(--font-display); font-style: italic; margin-top: 0.75rem; color: var(--ink-soft); }
.win-panel .time-result { margin-top: 0.5rem; font-size: 0.9rem; color: var(--ink-soft); font-variant-numeric: tabular-nums; }
.win-panel .hint-result { margin-top: 0.5rem; font-size: 0.9rem; color: var(--ink-soft); }

.achievement-banner { margin-top: 1rem; display: flex; flex-direction: column; gap: 0.6rem; }
.achievement-unlocked {
  background: linear-gradient(155deg, var(--gold-soft), var(--accent-soft));
  border: 1px solid var(--gold);
  border-radius: var(--radius);
  padding: 0.7rem 1rem;
  animation: achievement-pop 0.4s ease;
}
.achievement-unlocked-title { font-family: var(--font-display); font-weight: 700; color: var(--accent-dark); }
.achievement-unlocked-desc { margin: 0.2rem 0 0; font-size: 0.85rem; color: var(--ink-soft); }
@keyframes achievement-pop {
  from { transform: scale(0.92); opacity: 0; }
  to { transform: scale(1); opacity: 1; }
}
